[{"data":1,"prerenderedAt":193},["ShallowReactive",2],{"fetchData":-1,"ER85W48rOn":3},{"statusCode":4,"message":5,"data":6},"1000","success",{"page":7,"docs":8,"totalPages":187,"totalDocs":188,"hasPrevPage":189,"hasNextPage":190,"prevPage":191,"nextPage":192},1,[9,30,46,61,73,85,98,110,122,133,149,163],{"_id":10,"title":11,"originalMarkdown":12,"description":13,"keywords":14,"category":16,"author":20,"slug":25,"thumbnail":26,"readingTime":27,"language":28,"createdAt":29},"68a492e001d8eb8a8864f5d0","Valorant Patch 11.04: Sage Shines, Abyss Returns, and Esports Gifting Arrives","# Valorant Patch 11.04: Sage Shines, Abyss Returns, and Esports Gifting Arrives\n\nHey, Valorant squad! Patch 11.04 is here, and it’s a tidy package of buffs, map swaps, and cool new features. From Sage getting some love to Abyss making a comeback, plus the ability to gift esports goodies, this update keeps the game sharp and spirited. Let’s break it down!\n\n## Sage and Chamber Get Buffed\nSage mains, it’s your time to shine! This patch leans into Sage’s Controller-Sentinel hybrid role, giving her more range to control the battlefield safely:\n- **Barrier Orb**: Cast range extended from 10m to 15m.\n- **Resurrection**: Range boosted from 6m to 12m, making clutch revives easier.\n\nChamber’s Trademark also gets a tweak:\n- **Trademark**: Range restriction removed, offering more placement flexibility. (This accidentally went live in 11.02 but is now official!)\n\nOther agent updates:\n- **Phoenix**: New voice lines and Vyse interactions added.\n- **Sova**: Hunter’s Fury VFX resolves faster, clearing up gameplay space.\n\n## Map Pool Shake-Up\nThe map rotation gets a refresh:\n- **Abyss**: Back in Competitive and Deathmatch queues.\n- **Icebox**: Out of Competitive and Deathmatch for now.\n\nThis swap keeps map strategies fresh and gives Abyss fans a chance to dive back in.\n\n## Gameplay Polish\nSmall but impactful changes improve clarity:\n- **Ping Audio**: Less harsh, making minimap pings easier on the ears.\n- **AOE Ultimate Indicators**: Ally zones now teal, enemy zones yellow. Destructible ultimates show ability icons on the minimap for better readability.\n\n## Esports Store Gifting\nShow your VCT team pride! Gifting is now live in the esports store tab, letting you share team-themed items with friends. Perfect for rallying your crew to rep your favorite squad.\n\n## New Manila Server\nPlayers in the Asia Pacific shard get a treat: a new server in Manila joins the lineup, improving connectivity and gameplay smoothness. That’s six servers total for the region—RAHHHHHHH!\n\n## Bug Fixes\nThis patch squashes several glitches:\n- **General**: Fixed crosshair sway persisting after concuss effects during pilotable abilities (e.g., Cypher’s cam, Sova’s drone).\n- **Chamber**: Removed lingering Trademark deactivation range on minimap.\n- **KAY/O**: Fixed Zero/Point audio revealing exact enemy locations (patched in 11.02).\n- **Astra & Harbor**: Bullet tracers no longer pass through Cosmic Divide or Cove.\n- **Phoenix & Tejo**: Corrected wrong round-start voiceline when both are present.\n- **Neon**: Fixed High Gear unequip delay skip via multiple key binds.\n- **Split**: Molotov abilities now spread correctly up stairs.\n- **PC Only**: Fixed character cutoff issues in Competitive and Premier Awards tab text for some languages.\n\n## Known Issue\nAfter patching to Unreal Engine 5, resolution and display settings may reset on first play. Adjust them manually to your preference—no fix planned.\n\n## Where to Learn More\nWant the full scoop? Check out:\n- [Official Patch Notes](https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-11-04)\n- [Valorant System Specs](https://playvalorant.com/en-us/specs/)\n\n","Valorant Patch 11.04 boosts Sage’s range, brings Abyss back, adds esports store gifting, and opens a Manila server.",[15],"Valorant Patch 11.04",{"_id":17,"title":18,"description":19},"6423ce2e323b9ab12fd1554f","Valorant","Valorant Blog Posts",{"_id":21,"username":22,"appear":23,"profilePicture":24},"683b710da8c59ad42536d877","epicfailtr3","offline","data:image/svg+xml;base64,PHN2ZyB4bWxucz0iaHR0cDovL3d3dy53My5vcmcvMjAwMC9zdmciIHZpZXdCb3g9IjAgMCAxNiAxNiIgZmlsbD0ibm9uZSIgc2hhcGUtcmVuZGVyaW5nPSJjcmlzcEVkZ2VzIj48bWV0YWRhdGEgeG1sbnM6cmRmPSJodHRwOi8vd3d3LnczLm9yZy8xOTk5LzAyLzIyLXJkZi1zeW50YXgtbnMjIiB4bWxuczp4c2k9Imh0dHA6Ly93d3cudzMub3JnLzIwMDEvWE1MU2NoZW1hLWluc3RhbmNlIiB4bWxuczpkYz0iaHR0cDovL3B1cmwub3JnL2RjL2VsZW1lbnRzLzEuMS8iIHhtbG5zOmRjdGVybXM9Imh0dHA6Ly9wdXJsLm9yZy9kYy90ZXJtcy8iPjxyZGY6UkRGPjxyZGY6RGVzY3JpcHRpb24+PGRjOnRpdGxlPlBpeGVsIEFydDwvZGM6dGl0bGU+PGRjOmNyZWF0b3I+RGljZUJlYXI8L2RjOmNyZWF0b3I+PGRjOnNvdXJjZSB4c2k6dHlwZT0iZGN0ZXJtczpVUkkiPmh0dHBzOi8vd3d3LmZpZ21hLmNvbS9jb21tdW5pdHkvZmlsZS8xMTk4NzU0MTA4ODUwODg4MzMwPC9kYzpzb3VyY2U+PGRjdGVybXM6bGljZW5zZSB4c2k6dHlwZT0iZGN0ZXJtczpVUkkiPmh0dHBzOi8vY3JlYXRpdmVjb21tb25zLm9yZy9wdWJsaWNkb21haW4vemVyby8xLjAvPC9kY3Rlcm1zOmxpY2Vuc2U+PGRjOnJpZ2h0cz7igJ5QaXhlbCBBcnTigJ0gKGh0dHBzOi8vd3d3LmZpZ21hLmNvbS9jb21tdW5pdHkvZmlsZS8xMTk4NzU0MTA4ODUwODg4MzMwKSBieSDigJ5EaWNlQmVhcuKAnSwgbGljZW5zZWQgdW5kZXIg4oCeQ0MwIDEuMOKAnSAoaHR0cHM6Ly9jcmVhdGl2ZWNvbW1vbnMub3JnL3B1YmxpY2RvbWFpbi96ZXJvLzEuMC8pPC9kYzpyaWdodHM+PC9yZGY6RGVzY3JpcHRpb24+PC9yZGY6UkRGPjwvbWV0YWRhdGE+PG1hc2sgaWQ9InZpZXdib3hNYXNrIj48cmVjdCB3aWR0aD0iMTYiIGhlaWdodD0iMTYiIHJ4PSIwIiByeT0iMCIgeD0iMCIgeT0iMCIgZmlsbD0iI2ZmZiIgLz48L21hc2s+PGcgbWFzaz0idXJsKCN2aWV3Ym94TWFzaykiPjxwYXRoIGQ9Ik00IDJoOHYxaDF2M2gxdjJoLTF2M2gtMXYxSDl2MWg0djFoMXYySDJ2LTJoMXYtMWg0di0xSDR2LTFIM1Y4SDJWNmgxVjNoMVYyWiIgZmlsbD0iI2Y1Y2ZhMCIvPjxwYXRoIGQ9Ik00IDJoOHYxaDF2M2gxdjJoLTF2M2gtMXYxSDR2LTFIM1Y4SDJWNmgxVjNoMVYyWiIgZmlsbD0iI2ZmZiIgZmlsbC1vcGFjaXR5PSIuMSIvPjxwYXRoIGQ9Ik03IDEyaDJ2MWg0djFoMXYySDJ2LTJoMXYtMWg0di0xWiIgZmlsbD0iIzQ0YzU4NSIvPjxwYXRoIGZpbGw9IiMwMDAiIGZpbGwtb3BhY2l0eT0iLjMiIGQ9Ik03IDEyaDJ2MUg3eiIvPjxwYXRoIGZpbGw9IiNmZmYiIGQ9Ik00IDVoM3YzSDR6TTkgNWgzdjNIOXoiLz48cGF0aCBmaWxsPSIjODc2NjU4IiBkPSJNMTAgNWgydjJoLTJ6TTUgNWgydjJINXoiLz48cGF0aCBmaWxsPSIjZmZmIiBmaWxsLW9wYWNpdHk9Ii40IiBkPSJNNSA1aDF2MUg1ek02IDZoMXYxSDZ6TTEwIDVoMXYxaC0xek0xMSA2aDF2MWgtMXoiLz48cGF0aCBmaWxsPSIjZmZmIiBmaWxsLW9wYWNpdHk9Ii43IiBkPSJNMTEgNWgxdjFoLTF6TTYgNWgxdjFINnoiLz48cGF0aCBkPSJNNyA5aDJ2MUg3VjlaIiBmaWxsPSIjYzk4Mjc2Ii8+PHBhdGggZD0iTTIgMWgxMnYxaDF2MTFoLTF2LTFoLTFWOGgxVjZoLTFWM2gtMXYxaC0xVjNIOHYxSDd2MUg2djFINXYxSDR2MUgzdjRIMnYxSDFWMmgxVjFaIiBmaWxsPSIjYmQxNzAwIi8+PC9nPjwvc3ZnPg==","valorant-patch-1104-sage-shines-abyss-returns-and-esports-gifting-arri-bca414c","/cdn/public/blogs/4d8fece6ecda1962eb2fba71614745e650a12c67.webp","3","en_US","2025-08-19T15:06:08.244Z",{"_id":31,"title":32,"originalMarkdown":33,"description":34,"keywords":35,"category":37,"author":41,"slug":42,"thumbnail":43,"readingTime":44,"language":28,"createdAt":45},"689c335b01d8eb8a8850a2e2","Teamfight Tactics Patch 15.2: K.O. Coliseum’s Explosive Start","# Teamfight Tactics Patch 15.2: K.O. Coliseum’s Explosive Start\n\nHey, Tacticians! Patch 15.2 is here to kick off K.O. Coliseum with a bang. From new Opening Encounters to a reworked Rotating Shop and a slew of balance tweaks, this update is all about refining your strategy and keeping the arena hype. Let’s unpack the action-packed changes!\n\n## Rotating Shop: A New Spin\nPatch 15.2 shakes up the Rotating Shop with experimental refresh rates:\n- **Options**: Some players get 2-day, 7-day, or standard 14-day rotations.\n- **Impact**: Faster rotations mean fewer items per refresh but more variety over the patch. All items remain available within 14 days.\n\nThis test aims to keep your shop exciting and tailored to your playstyle.\n\n## Power Ups: Smarter Choices\nPower Ups get a usability boost:\n- **Bad-Luck Protection**: Now applies only to the same champion, so using a Power Up on one unit doesn’t limit options for others.\n- **Goal**: Makes tailoring your carry’s Power Ups more intuitive, removing clunky workarounds.\n\n## New Opening Encounters: Fresh Starts\nEight new Opening Encounters spice up early game:\n- **3-Cost Start**: Begin with a random 3-cost champion.\n- **Upgraded Start**: Kick off with a 2-star 1-cost unit.\n- **Augment Round Swap**: Augments appear earlier.\n- **Earlier Snax**: Second Power Snax hits on Stage 2-6 (was 3-6).\n- **Beach Party**: Toss a beach ball with Tacticians for some fun!\n- **Regal Rumble**: Carousels get more competitors.\n- **Winner’s Circle**: Top 4 players gain 10 gold and 2 component anvils.\n- **Grand Finals**: A classic, unmodified TFT game.\n\nEncounter odds are tweaked to reduce high-inflation ones, keeping loot balanced but thrilling.\n\n## System Tweaks\n- **2-1 Round Timer**: Back to 50 seconds (from 60) for quicker early decisions.\n- **Three-Star 5-Costs**: No longer CC-immune, but Mana Regen up (20 to 25) for balance.\n\n## Trait Balance: Meta Shake-Up\nTraits get fine-tuned to diversify comps:\n- **Crystal Gambit (3)**: Cashouts every 3 losses (was 4), Gems per loss down (18 to 11), Stage 3/4 multipliers up (115% to 125%, 150% to 185%).\n- **Crystal Gambit (5)**: Kill thresholds lowered (4/8/12/16/22), Flickerblade swapped for Lucky Item Chest + 10 gold.\n- **Crystal Gambit (7)**: Damage Amp down (35% to 30%), no longer accelerates (5) kill count.\n- **Edgelord (6)**: AD up (50% to 55%).\n- **Heavyweight (6)**: HP up (55% to 60%).\n- **Monster Trainer**: Each Monster tracks XP separately, preserving levels when swapped.\n- **Prodigy**: Mana down (3/5/7/8 to 3/4/6/7), (5) heal up (10% to 12%).\n- **Sorcerer (6)**: AP down (90 to 80).\n- **Star Guardian**: Seraphine bonus down (5 to 4).\n- **The Crew**: Ship damage down (105 to 80).\n\n## Unit Changes: Powering Up the Roster\n| **Cost** | **Unit** | **Changes** |\n|----------|----------|-------------|\n| **1-Cost** | **Garen** | HP per stack up (3 to 4). |\n| | **Kayle** | Wave damage down (55/85/125 to 50/75/110 AP). |\n| | **Lucian** | Mana refund per miss down (10 to 8/8/15), ability damage up at 3-star (200 to 225 AP). |\n| **2-Cost** | **Dr. Mundo** | HP gain down (325/380/450 to 300/350/420 AP). |\n| | **Kai’Sa** | Ability damage up (35/55/80 to 38/57/90 AD). |\n| | **Katarina** | Ability damage down (140/210/325 to 130/200/300 AP), dashes to current target if none in range. |\n| | **Kobuko** | Stun duration down (1.75s to 1.5s), no longer ignores some CC immunity. |\n| | **Gangplank** | Damage down (320/480/875 to 285/430/775 AD), spell range fixed at 2 hexes. |\n| | **Rakan** | Max mana up (15/65 to 25/75). |\n| **3-Cost** | **Darius** | Spell damage up (200/300/480 to 215/325/520 AD). |\n| | **Kog’Maw** | AS per cast up (12% to 15%), on-hit damage up (33/50/80 to 36/55/87 AP). |\n| | **Rammus** | Shield up (425/550/625 to 450/550/675 AP), leap prioritizes closest position. |\n| | **Senna** | Mana buffed (15/75 to 0/60). |\n| | **Ziggs** | On-hit passive damage up (42/63/100 to 50/75/120). |\n| **4-Cost** | **Ashe** | Damage per arrow up (13/19/90 to 14/21/100 AD). |\n| | **Jarvan IV** | Mana locked during leap, even if shield breaks. |\n| | **Jinx** | Fixed passive to scale with AP and star level. |\n| | **Karma** | Spell less likely to target backline. |\n| | **Volibear** | Base AD up (65 to 70), slam damage up (90/135/500 to 110/165/650 AD), bonus slam damage down (150% to 120%). |\n| **5-Cost** | **Braum** | Ability damage up (550/825/7201 to 575/865/7201), Poro-Fans match star level, all lost on loss. |\n| | **Gwen** | Passive auto damage reworked: 10/15/500 AP to target, 40/60/1000 AP split in cone. |\n| | **Seraphine** | Base damage up (125/180 to 135/205), self-multiplier up (5 to 5.5x), fires on death mid-cast. |\n\n## Augments and Items: Slower, Smarter Fights\n- **Augments**: Nerfs to Backup Dancers, Bronze For Life, Chaos Evolution, and others slow combat pacing. Buffs for Dr. Mundo’s Grand Slam and Double Trouble.\n- **Emblem Augments**: Updated items (e.g., Bastion Crown now grants Crownguard) and units (e.g., Sniper Crown gives Caitlyn).\n- **Items**: Edge of Night and Striker’s Flail AS nerfed to reduce burst.\n- **Power Ups**: Unstoppable reworked for combat start/takedowns, Bullet Hell projectiles down (35% to 30%), Golden Edge gold up (1 to 2).\n\n## Bug Fixes: Smoother Arena\n- Fixed typos in Juggernaut Crown, Nine Thousand Volts, and Star Power.\n- Jinx, K’Sante, Twisted Fate, and others see gameplay fixes.\n- Arena visuals and mechanics (e.g., lanterns, Colossal) polished.\n\n## Where to Get the Full Scoop\n- [Official Patch Notes](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-2-notes)\n- [TFT Community Wiki](https://wiki.leagueoflegends.com/en-us/Teamfight_Tactics)\n\n","TFT Patch 15.2 launches K.O. Coliseum with new Opening Encounters, Rotating Shop tweaks, and balance changes for traits, units, and augments. Dive in!",[36],"Teamfight Tactics Patch 15.2",{"_id":38,"title":39,"description":40},"6423ce44323b9ab12fd15551","Teamfight Tactics","Teamfight Tactics Blog Posts",{"_id":21,"username":22,"appear":23,"profilePicture":24},"teamfight-tactics-patch-152-ko-coliseums-explosive-start-35522c3","/cdn/public/blogs/0595132e4f965588f44ec120d956a96b4e78ed5a.webp","5","2025-08-13T06:40:27.906Z",{"_id":47,"title":48,"originalMarkdown":49,"description":50,"keywords":51,"category":53,"author":57,"slug":58,"thumbnail":59,"readingTime":44,"language":28,"createdAt":60},"689c328f01d8eb8a88509fae","League of Legends Patch 25.16: A Grand Finale for Season 2","# League of Legends Patch 25.16: A Grand Finale for Season 2\n\nHey, Summoners! Patch 25.16 is soaring in with a bang, wrapping up Season 2 with a bold mix of balance tweaks, bug fixes, and fresh content. From jungle shake-ups to new skins and the ARAM Clash, this update is your last chance to hit those ranked goals and have some fun. Let’s unpack what’s fueling this patch!\n\n## Season 2 Countdown: Grab Victorious Fiora\nThe Summoner’s Rift Ranked Season 2 ends August 26, 2025, at 23:59:59 local server time. This is your final shot to secure Victorious Fiora and other rewards. Season 3 kicks off August 27 at noon, with no rank reset but a fresh Ranked Reward Mission (15 wins). Don’t miss out!\n\n## Battle Pass Update: Smoother Progression\nStarting with Season 3, the Battle Pass gets a facelift. Core milestones drop from 50 to 48, making it quicker to complete without changing rewards or BXP requirements. Expect a more streamlined grind with some visual polish.\n\n## Champion Balance: Stirring the Meta\nPatch 25.16 shakes up the meta with targeted buffs and nerfs to keep gameplay dynamic:\n\n| **Champion** | **Changes** |\n|--------------|-------------|\n| **Brand**    | Passive monster damage up (240% to 260%), Q stun duration increased (1.5 to 1.75s), R cooldown reduced (110/100/90 to 100/90/80s). |\n| **Gnar**     | Q cooldown lowered for better early-game poke. |\n| **Illaoi**   | Passive AD ratio (105% to 110%) and spawn cooldown reduced for more damage and flexibility. |\n| **Jarvan IV**| Armor growth cut (5.2 to 4.6) to balance tankiness. |\n| **Kalista**  | AD growth (4 to 4.25) and E AP scaling boosted for late-game strength. |\n| **Lulu**     | E cooldown up, damage and shield down to weaken early laning. |\n| **Master Yi**| Q now stacks Kraken Slayer and Terminus for better item synergy. |\n| **Mordekaiser** | Q gains 120% bonus AD ratio for AD build viability. |\n| **Morgana**  | W damage adjusted to boost reliability across roles. |\n| **Nautilus** | E monster damage reworked for easier jungle clears. |\n| **Nocturne** | Armor growth (4.7 to 4.2) and Q bonus AD reduced to curb dominance. |\n| **Qiyana**   | Q damage and W attack speed buffed for smoother clears. |\n| **Rek’Sai**  | Base AD up (58 to 62), Q and E bugs fixed for better early clears. |\n| **Rell**     | W shield nerfed (13% to 11% max health) for less durability. |\n| **Rumble**   | Q damage tweaked, red-side bugs fixed, Q and R QoL improved. |\n| **Shaco**    | Passive and Q damage nerfed, Q cooldown increased to reduce frustration. |\n| **Singed**   | Q refresh rate buffed (0.5 to 0.25s), red-side damage bug fixed. |\n| **Sion**     | Passive health loss reduced, E armor shred (20% to 25%), R AD ratio up (40-80% to 60-120%). |\n| **Sylas**    | Passive now deals 150% damage to monsters for jungle viability. |\n| **Trundle**  | W attack speed and cooldown nerfed to balance jungle dominance. |\n| **Varus**    | Q and E damage nerfed, W on-hit damage buffed for on-hit builds. |\n| **Viego**    | Attack speed growth down, Q shifted for lane strength over jungle. |\n| **Warwick**  | Base AD up (60 to 65), passive damage nerfed early to balance top lane. |\n| **Xin Zhao** | Base health (640 to 620) and Q damage nerfed to tone down jungle power. |\n| **Yuumi**    | Q damage, W heal/shield power, and on-hit heal reduced for late-game balance. |\n| **Zyra**     | E cooldown down (12 to 11s), R damage up for stronger teamfights. |\n\nThese tweaks aim to diversify the jungle, boost mage supports, and refine top performers, with detailed stats on the [League Wiki](https://wiki.leagueoflegends.com).\n\n## Item and System Updates\n- **Experimental Hexplate**: Overdrive attack speed (30% to 50%) and movement speed (15% to 20%) buffed for wider use.\n- **Baron Nashor**: Health regen per minute removed (0.375 to 0), base health up (11,500 to 11,800), health per minute up (180 to 190) for consistent fights.\n- **Arena Items**: Fighter items like Sterak’s Gage and Goredrinker buffed; Pyromancer’s Cloak, Black Hole Gauntlet, and Sunfire Cape damage tweaked for balance.\n\n## Arena Mode: Fighter Focus\nArena gets love with fighter buffs and QoL changes:\n- **Shopping Phase**: Target dummies spawn 5 seconds in, item undo allowed anytime before combat.\n- **Early Exit**: Leave post-elimination without waiting, though stats may update later.\n- **Champion Tweaks**: Buffs for Braum, Kled, Ezreal, Rakan, Renata Glasc, Qiyana; nerfs for Orianna, Ziggs, Zilean.\n- **Augments**: Mystic Punch reworked (1.25s to 15% CD refund), Blunt Force AD amp up (15% to 20%), Three Sacred Treasures ratios down.\n\n## ARAM Clash: Time to Team Up\nThe ARAM Cup hits August 16-17, with registration open from August 11 at 11:00 AM local time. Check the [Clash FAQ](https://support.leagueoflegends.com) for the full 2025 schedule.\n\n## New Skins: Playful and Sporty\nDropping August 13, 2025, at 19:00 UTC:\n- Brick Toy Corki\n- Bowling League Lillia\n\nChromas for these skins add extra customization flair.\n\n## Bug Fixes and QoL\n- **QoL**: Champ select swapping disabled in the last 5 seconds; Vladimir’s passive now heals in fountain; Rumble’s heat shown with “Show Spell Costs” enabled.\n- **Fixes**: Addressed issues with Viego, Vladimir, Wukong, Yunara, Mel, Fiora, Seraphine, Janna, Voidgrubs, Gwen, and Sion.\n\n## Where to Learn More\n- [Official Patch Notes](https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-16-notes)\n- [League Wiki](https://wiki.leagueoflegends.com)\n- [TFT Patch Notes](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-14-8-notes-2025/)\n\nPatch 25.16 is a vibrant send-off for Season 2, blending meta shifts, new skins, and a competitive ARAM Clash. What’s your plan for the ranked finale? Share below!"," Patch 25.16 closes League’s Season 2 with jungle buffs, mage support tweaks, new skins like Brick Toy Corki, and ARAM Clash. Don’t miss Victorious Fiora!",[52],"League of Legends Patch 25.16",{"_id":54,"title":55,"description":56},"6423ce38323b9ab12fd15550","League of Legends","League of Legends Blog Posts",{"_id":21,"username":22,"appear":23,"profilePicture":24},"league-of-legends-patch-2516-a-grand-finale-for-season-2-e6146d5","/cdn/public/blogs/7d0e43d0123fe567d66ab0701d645c13745b13dc.webp","2025-08-13T06:37:03.932Z",{"_id":62,"title":63,"originalMarkdown":64,"description":65,"keywords":66,"category":68,"author":69,"slug":70,"thumbnail":71,"readingTime":27,"language":28,"createdAt":72},"688d2f270b3e76b6362cf27a","Valorant Patch 11.02: Powering Up with Unreal Engine 5","# Valorant Patch 11.02: Powering Up with Unreal Engine 5\n\nHey, Valorant fans! Patch 11.02 just dropped, and it’s like giving your favorite tactical shooter a shiny new engine—literally! With a leap to Unreal Engine 5.3, a bunch of bug fixes, and a slick new gun buddy, this update is all about making your games smoother and setting up epic things to come. Let’s break it down!\n\n## Unreal Engine 5.3: A Game-Changing Upgrade\nValorant’s core has been revamped, moving from Unreal Engine 4.27 to 5.3. Don’t expect flashy changes right away—this is more like upgrading your PC’s processor. You’ll notice small performance tweaks now, but the real magic is what this means for future updates. Developers can now push the boundaries of what Valorant can do.\n\n- **Smaller Footprint**: The game’s install size is now *half* what it was, freeing up precious disk space.\n- **Bigger Download**: This patch is chunkier due to the engine swap, but future downloads will slim down.\n- **New Specs**: Check the updated [minimum system requirements](https://playvalorant.com/en-us/specs/) to ensure your rig’s ready.\n\n## Bug Fixes: Polishing the Experience\nNobody likes glitches, and Patch 11.02 squashes a bunch of them across agents, maps, and general gameplay. Here’s the rundown:\n\n| **Category** | **Fixes** |\n|--------------|-----------|\n| **General**  | Fixed misaligned Light and Heavy Armor UI in the HUD. |\n| **Agents**   | - **Astra**: Corrected audio cue for allied/self Gravity Well. \u003Cbr> - **Gekko**: Fixed Dizzy and Thrash audio cues. \u003Cbr> - **Killjoy**: Stopped Iso’s Undercut from disabling Turret without hitting Killjoy. \u003Cbr> - **Yoru**: Fixed glowing hand when enemy Yoru uses Gatecrash nearby. \u003Cbr> - **Cypher**: Corrected Spycam dart VFX in first-person. \u003Cbr> - **Phoenix**: Removed lingering Blaze minimap indicator. |\n| **Maps**     | - **Corrode**: Fixed Killjoy’s Alarmbot pathing, Raze’s super boost, Deadlock’s ultimate gaps, Jett’s unintended spots, Sova’s Owl Drone height, and more. \u003Cbr> - **Pearl**: Ensured Raze’s Showstopper hits enemies on A Link Box. \u003Cbr> - **Split**: Stopped Sage’s Barrier Orb from floating at A-Site. |\n| **PC Only**  | Fixed misaligned Agent ability names in the Agent Info panel. |\n\nThese tweaks make gameplay feel tighter, whether you’re clutching with Phoenix or setting traps with Cypher.\n\n## Hot New Engine Gun Buddy\nTo celebrate the engine upgrade, Riot’s tossed in a “Hot New Engine” gun buddy. Head to your collection and equip this bad boy to show off your love for cutting-edge tech. It’s a small but fun nod to the big changes under the hood.\n\n## Why This Patch Rocks\nPatch 11.02 isn’t about new agents or maps—it’s about laying a strong foundation. The engine upgrade means Valorant’s ready for years of innovation, while the bug fixes keep your matches glitch-free. Plus, who doesn’t love a smaller install size and a shiny new gun buddy?\n\n## Where to Dig Deeper\nWant every detail? Check out:\n- [Official Patch Notes](https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-11-02)\n- [Valorant System Specs](https://playvalorant.com/en-us/specs/)\n\nPatch 11.02 is a love letter to Valorant’s future, packed with practical fixes and a touch of flair. What’s your take on the new engine? Drop your thoughts below, and let’s see those gun buddies in-game!\n\n**Keywords**: Valorant Patch 11.02, Unreal Engine 5, bug fixes, Hot New Engine gun buddy, system requirements\n\n**Meta Description**: Valorant Patch 11.02 upgrades to Unreal Engine 5.3, halves install size, fixes bugs, and adds a “Hot New Engine” gun buddy. Dive into the details!","Valorant Patch 11.02 upgrades to Unreal Engine 5.3, halves install size, fixes bugs, and adds a “Hot New Engine” gun buddy. Dive into the details!",[67],"Valorant Patch 11.02",{"_id":17,"title":18,"description":19},{"_id":21,"username":22,"appear":23,"profilePicture":24},"valorant-patch-1102-powering-up-with-unreal-engine-5-29b4ae1","/cdn/public/blogs/aebc0432dd6a901da44e6b10a35f50b8d432c5a3.webp","2025-08-01T21:18:31.674Z",{"_id":74,"title":75,"originalMarkdown":76,"description":77,"keywords":78,"category":80,"author":81,"slug":82,"thumbnail":83,"readingTime":44,"language":28,"createdAt":84},"688be4b90b3e76b636291b74","League of Legends Patch 25.15: A Burst of Balance and New Vibes","# League of Legends Patch 25.15: A Burst of Balance and New Vibes\n\nHey Summoners! Patch 25.15 is live, and it’s like a fresh breeze sweeping through the Rift. From a slick new feature in champion select to balance tweaks that keep the game sharp, this update is all about making your matches more fun and fair. Plus, there’s a splash of new skins and the return of a fan-favorite game mode. Let’s break it down!\n\n## Champion Ability Previews: Know Before You Pick\nEver hesitated during champion select, unsure about a champ’s kit? Patch 25.15 introduces \"Champion Ability Previews,\" letting you hover over a champion’s portrait in draft modes or ARAM to check their abilities. It’s a game-changer for new players and a handy refresher for veterans. Don’t love it? Toggle it off in Settings. This feature makes jumping into games feel less daunting and more strategic.\n\n## Battle of Koeshin: More Accessible Fun\nThe Battle of Koeshin meta-game got a player-friendly tweak. You no longer need to conquer all levels to access Koeshin’s Courtyard, making it easier to dive into the action. It’s a small but thoughtful change based on community feedback, showing Riot’s listening.\n\n## System Tweaks: Refining the Rift\nA few key systems got some love in this patch to keep gameplay smooth:\n\n- **Baron Nashor**: No more in-combat health regen (down from 75 per 5 seconds to 0), but base HP bumped up slightly (11,400 to 11,500) to keep fights challenging yet fair.\n- **Spirit Blossom Portals**: The movement speed boost near portals is gone, leveling the playing field.\n- **Bilge Plants**: Shields from these plants are now 50% stronger and last longer, giving you a bit more staying power.\n- **ARAM Death Screen**: Less intense visuals mean a clearer, less distracting experience when you’re down.\n\n## Champion Balance: Keeping It Competitive\nPatch 25.15 fine-tunes a slew of champions to ensure no one dominates too hard. Here’s the rundown:\n\n| **Champion** | **Changes** |\n|--------------|-------------|\n| **Alistar**  | Base armor dropped from 47 to 40 to balance his tankiness. |\n| **Bel’Veth** | Passive attack speed boosted; Q damage to champs tweaked for consistency. |\n| **Braum**    | Base armor (42 to 35) and armor growth (5.2 to 5) reduced. |\n| **Corki**    | Q damage adjusted; R damage up for more late-game punch. |\n| **Illaoi**   | Passive and E damage increased; vessel duration shortened for faster fights. |\n| **Irelia**   | Health regen cut from 6 to 3.5 to tone down her sustain. |\n| **Kled**     | Dismounted resistances buffed for better survivability. |\n| **Master Yi**| Q damage tweaked for low AD builds; monster damage adjusted. |\n| **Nilah**    | Attack speed growth reduced from 3% to 2.25%. |\n| **Pantheon** | Q monster damage down from 105% to 90%. |\n| **Quinn**    | Q damage reduced for less poke power. |\n| **Rek’Sai**  | E true damage restored; W and R tweaks boost utility and late-game strength. |\n| **Rell**     | W shield slightly reduced. |\n| **Senna**    | Damage dealt nerfed to balance her output. |\n| **Sett**     | W grit conversion lowered for less bursty fights. |\n| **Teemo**    | Ability haste and R duration nerfed. |\n| **Ziggs**    | AoE damage to minions reduced to curb wave-clear dominance. |\n\nThese changes aim to keep the meta fresh, giving underperformers a boost while reining in overpowered champs. Detailed stats are available on the [League of Legends Wiki](https://wiki.leagueoflegends.com/en-us/).\n\n## ARAM Adjustments: Chaos Refined\nARAM players, get ready for some targeted tweaks to keep the Howling Abyss balanced:\n\n| **Champion** | **Changes** |\n|--------------|-------------|\n| **Akali**    | Damage dealt up, damage received down; AP ratios boosted. |\n| **Briar**    | Bonus healing (5% to 15%) and E damage reduction (35% to 55%) increased. |\n| **Caitlyn**  | Q total AD ratio reduced for less poke. |\n| **Hecarim**  | E cooldown shortened for more mobility. |\n| **Kassadin** | E damage and AP ratio increased. |\n| **Nunu**     | Q heal and W AP ratios buffed for better sustain and damage. |\n| **Quinn**    | R now works properly on Spirit Blossom map. |\n| **Senna**    | Damage dealt further reduced (from -3% to -8%). |\n| **Sett**     | W grit conversion down to 20%. |\n| **Talon**    | Q and W AD ratios up; E terrain CD and R cooldown reduced. |\n| **Teemo**    | Ability haste and R duration further nerfed. |\n| **Ziggs**    | AoE minion damage down to 80%. |\n\nThese tweaks ensure ARAM stays wild but fair, with champs like Talon and Kassadin getting some love.\n\n## Item Update: Spectral Cutlass\nThe Spectral Cutlass got a price cut (3,000 to 2,800 gold) and lost its enemy teleport ability, making it a more straightforward choice for builds.\n\n## ARURF Returns: Fast-Paced Fun\nARURF is back on the Spirit Blossom map, complete with the new ARAM card system. Champion balance has been adjusted (e.g., Katarina and Nidalee damage dealt up to 110%) to keep the mode chaotic yet balanced. It’s the perfect place to let loose and try wild strategies.\n\n## New Skins: Spirit Blossom Springs\nGet ready to shine with new skins dropping July 30, 2025:\n- After Hours Spirit Blossom Springs Ahri\n- Prestige Spirit Blossom Springs Aphelios (150 Mythic Essence in Mythic Shop until Patch 25.17)\n- Spirit Blossom Springs Sett, Teemo, Ahri, Volibear, Sona\n\nThese skins bring vibrant visuals to the Rift. Check out the [Sanctum support article](https://support-leagueoflegends.riotgames.com/hc/en-us/articles/35821278718995-The-Sanctum) for more details.\n\n## Bug Fixes and Quality of Life\nPatch 25.15 polishes the game with:\n- Surrender/remake vote timeouts slashed from 60 to 25 seconds.\n- Fixes for champs like Heimerdinger, Kled, Vayne, and Yone, plus items like Axiom Arc and Guardian Angel.\n- Visual and audio fixes for skins, including Lillia, LeBlanc, and Seraphine.\n\n## Where to Dig Deeper\nWant the full scoop? Check these out:\n- [Official Patch Notes](https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-15-notes)\n- [League of Legends Wiki](https://wiki.leagueoflegends.com/en-us/)\n- [TFT Patch Notes](https://teamfighttactics.leagueoflegends.com/en-us/news/game-updates/teamfight-tactics-patch-15-1-notes-2025)\n\nPatch 25.15 is a vibrant mix of balance, accessibility, and style. Whether you’re mastering a new champ or rocking a fresh skin, there’s something here to spark your next game. What’s your favorite change? Drop it in the comments!\n\n**Keywords:** League of Legends Patch 25.15, Champion Ability Previews, ARURF, Spirit Blossom skins, champion balance, ARAM tweaks\n\n**Meta Description:** Patch 25.15 for League of Legends brings Champion Ability Previews, ARURF’s return, new Spirit Blossom skins, and balance tweaks for a fresher, fairer Rift.","Patch 25.15 for League of Legends brings Champion Ability Previews, ARURF’s return, new Spirit Blossom skins, and balance tweaks for a fresher, fairer Rift.",[79],"League of Legends Patch 25.15",{"_id":54,"title":55,"description":56},{"_id":21,"username":22,"appear":23,"profilePicture":24},"league-of-legends-patch-2515-a-burst-of-balance-and-new-vibes-1d1f6b1","/cdn/public/blogs/2059cd19159f2ee764ac347819d1019442964295.webp","2025-07-31T21:48:41.706Z",{"_id":86,"title":87,"originalMarkdown":88,"description":89,"keywords":90,"category":92,"author":93,"slug":94,"thumbnail":95,"readingTime":96,"language":28,"createdAt":97},"6877a75c0b3e76b63605a268","League of Legends Patch 25.14: Yunara Arrives with Game-Changing Updates","# League of Legends Patch 25.14: Yunara Arrives with Game-Changing Updates\n\nHey Summoners! Patch 25.14 is here, and it’s packed with exciting changes that’ll shake up your games on the Rift. From a brand-new champion to fine-tuned balance adjustments, this update has something for everyone. Let’s dive into the highlights and see what’s in store!\n\n## Meet Yunara, the Unbroken Faith\nYunara, the Unbroken Faith, steps onto the battlefield as the latest champion to join the League roster. With a unique kit designed to inspire new playstyles, she’s set to become a favorite for players who love strategic depth. Whether you’re dominating lanes or supporting your team, Yunara’s abilities promise to add flair to your matches. Curious about her skills? Head to her [champion page](http://www.leagueoflegends.com/en-us/champions/yunara/) for the full scoop!\n\n## Champion Balance: Tweaks and Fixes\nRiot’s been hard at work balancing the roster, and Patch 25.14 brings updates to several champions to keep things fair and fun. Here’s a rundown of the changes:\n\n| **Champion**   | **Changes**                                                                 |\n|----------------|-----------------------------------------------------------------------------|\n| **Azir**       | Base health increased, W damage boosted for stronger early-game presence.   |\n| **Braum**      | Base armor reduced to adjust his tankiness.                                 |\n| **Briar**      | R cleanse adjusted, Q bug fixed for smoother gameplay.                      |\n| **Darius**     | Q heal increased, making him a tougher bruiser in fights.                   |\n| **Fiora**      | R healing per second up, visual bugs fixed for clarity.                     |\n| **Fizz**       | W cooldown lowered at higher ranks, E AP scaling increased for burstier plays. |\n| **Kled**       | Fighter itemization tweaks, tankier dismounted form, W cooldown refund when down, and bug fixes for remount delay and Q targeting. |\n| **Lee Sin**    | Base AD decreased to tone down early aggression.                            |\n| **Riven**      | Passive AD ratio reduced late-game for better balance.                      |\n| **Sett**       | Armor growth decreased to adjust his durability.                            |\n| **Twisted Fate**| Q damage lowered to curb his poke potential.                                |\n| **Yasuo**      | AD growth reduced for late-game balance.                                    |\n| **Yuumi**      | R heal per hit decreased to adjust her support strength.                    |\n| **Ziggs**      | Q and E damage increased late-game, R damage adjusted for consistency.      |\n| **Zoe**        | Q and W damage reduced to balance her burst potential.                      |\n\nThese changes aim to refine each champion’s role, ensuring no one feels too oppressive or underpowered. For detailed stats, check out the [official champion pages](http://www.leagueoflegends.com/en-us/champions/).\n\n## Item Buffs: Powering Up Your Builds\nThree items are getting a boost in this patch, opening up new build possibilities:\n\n- **Kraken Slayer**: Enhanced to make it a go-to for attack-focused champions.\n- **Blade of the Ruined King**: Buffed to strengthen on-hit builds.\n- **Phantom Dancer**: Improved to boost mobility and attack speed.\n\nThese tweaks should make item choices more impactful, especially for fighters and marksmen. Experiment with these in your next game to see what works best!\n\n## Arena Mode: First Big Balance Pass\nArena fans, rejoice! Patch 25.14 marks the first major balance update for this fast-paced mode. Riot is tweaking over- and underperforming champions to ensure a level playing field. Plus, Yunara gets a shiny new augment tailored to her kit, giving players fresh ways to dominate. Arena balance updates will now drop on even-numbered patches, so expect more refinements soon.\n\n## Esports Spotlight: Gen. G’s MSI Triumph\nA huge shoutout to Gen. G for clinching the MSI 2025 title, securing back-to-back championships! This year’s tournament was a nail-biter, with a record-breaking nine series going to five games. The competitive scene is thriving, and these moments inspire us all to hit the Rift with renewed passion.\n\n## New Content: Skins, Clash, and More\nPatch 25.14 isn’t just about balance—it’s also about style and competition. The Night and Dawnbringer skin line is dropping, bringing stunning visuals to your favorite champions. Plus, the Bandle City Cup Clash is coming up, offering a chance to test your skills in a team-based showdown. A new metagame is also teased, promising to shake up strategies across the board.\n\n## Where to Dive Deeper\nWant to explore every detail? Check out these resources:\n- [Official Patch Notes](https://www.leagueoflegends.com/en-us/news/game-updates/patch-25-14-notes)\n- [League of Legends Wiki](https://wiki.leagueoflegends.com/en-us/)\n\nPatch 25.14 is a game-changer, blending new content with thoughtful balance updates. Whether you’re eager to try Yunara or master the revamped Arena, there’s plenty to explore. Jump in, have fun, and let us know your favorite changes in the comments!\n\n\n","Discover League of Legends Patch 25.14, featuring new champion Yunara, champion balance changes, item buffs, and Arena mode updates.",[91],"League of Legends Patch 25.14",{"_id":54,"title":55,"description":56},{"_id":21,"username":22,"appear":23,"profilePicture":24},"league-of-legends-patch-2514-yunara-arrives-with-game-changing-updates-ef789d3","/cdn/public/blogs/89ae2eb8b201ac0026165f192ded12b2422f8f1c.webp","4","2025-07-16T13:21:32.086Z",{"_id":99,"title":100,"originalMarkdown":101,"description":102,"keywords":103,"category":105,"author":106,"slug":107,"thumbnail":108,"readingTime":96,"language":28,"createdAt":109},"686f6fb4b8a5d1a1e9c7a914","Valorant Patch 11.0: Corrode Arrives with Agent Tweaks and New Skins!","# Valorant Patch 11.0: A Deep Dive into Corrode, Agent Changes, and More\n\nPatch 11.0 is here, and it’s packed with exciting updates for Valorant players! From the brand-new map Corrode to agent balance tweaks and a stunning Act 1 Battle Pass, this patch kicks off Season 2025 with a bang. Released on June 24, 2025, for North America and June 24 for Europe, this update is ready to reshape your gameplay. Let’s break it all down.\n\n## Release Schedule\n- **North America, LATAM, Brazil**: June 24, 2025, 6:00 AM PT\n- **Europe**: June 24, 2025, 1:00 AM IST\n\n## Agent Balance Changes\nRiot’s tweaking the agent roster to keep matches fresh and fair. Here’s the rundown:\n\n| Agent     | Change Type | Details                                                                 |\n|-----------|-------------|-------------------------------------------------------------------------|\n| Waylay    | Buff        | Refract: Min time 0.5s → 0.35s, Max time 3s → 2s, Unequip 1.0s → 0.8s, Delay 0.1s → 0.05s; Lightspeed: Unequip 0.8s → 0.6s; Saturate: Windup 0.75s → 0.6s, Size 10m → 12m |\n| Reyna     | Nerf        | Leer: HP 100 → 80, added audio/visual hit feedback                      |\n| Neon      | Nerf        | Relay Bolt: Windup 0.8s → 1.0s                                          |\n| Phoenix   | Nerf        | Curveball: Windup 0.5s → 0.6s                                           |\n| Breach    | Update      | Aftershock: Quicker visuals                                             |\n| Sova      | Update      | Recon Bolt: Louder, updated audio; Owl Drone: Warning audio, hit feedback |\n| Clove     | Update      | Pick-Me-Up: Updated visuals for speed boost                             |\n| Killjoy   | Update      | Lockdown: Detain pulse delay 0.5s → 0.15s, updated visuals              |\n| Cypher    | Update      | Spycam: Updated dart visuals                                            |\n| Omen      | Update      | Dark Cover: No third-person audio within 12.5m for opponents            |\n| Brimstone | Update      | Sky Smoke: Cast audio within 12.5m for allies                           |\n\nThese changes make Waylay more fluid, tone down aggressive duelists like Phoenix and Neon, and improve clarity for utility-heavy agents like Sova and Killjoy.\n\n## General Gameplay Updates\n- **Suppression Visuals**: Refreshed for better readability during chaotic fights.\n- **Spike Pickup UI/UX**: Streamlined interface for smoother spike interactions.\n\n## Map Updates\nThe star of Patch 11.1 is **Corrode**, a 5v5 map set in a medieval fortress with three lanes and two sites. It’s available in Competitive, Premier, Unrated, Swiftplay, Spike Rush, and Escalation. Map pool changes include:\n\n- **Added**: BIND, CORRODE\n- **Removed**: PEARL, SPLIT (from Competitive and Deathmatch)\n\nA **Corrode Only queue** runs for 5 days in Swiftplay format, giving you time to master its angles. Escalation is disabled during this period, but Icebox returns to Deathmatch and Escalation.\n\n## Competitive Updates\nPatch 11.1 brings spicy changes for ranked players:\n- **Ranked Gun Buddy**: Earned based on your highest rank in Acts 1-3 of Season 2025.\n- **Corrode in Competitive**: Available day one with 50% reduced RR loss for two weeks and full RR for wins.\n- **Rank Reset**: Softer drop, with a max placement of Ascendant 3.\n\nThese tweaks encourage players to dive into Corrode without fear of tanking their rank.\n\n## Bug Fixes\nRiot squashed several bugs to polish the experience:\n- Fixed Vulnerables/Fragiles visuals\n- Corrected destructible deployables on Bind\n- Improved KAY/O ultimate suppression visuals\n- Fixed Raze Paint Shells VFX\n- Resolved Omen Dark Cover targeting issues\n- Updated Skye/Cypher tooltips\n- Fixed Breach Fault Line and Astra Astral World visuals\n\n## Platform-Specific Updates\n### PC Only - Premier Updates\n- **Stage V25A1**: New season structure.\n- **Social Features**: Hover to see team name, division, and score.\n- **Rewards**: Earn Team Tag and Plating after two Weekly/Playoff matches; evolve Plating and unlock Champion’s Aura for playoff wins.\n- **Awards Tab**: Added to Premier hub.\n\n### PC Only - Player Behavior\n- Report inappropriate Premier team names from Standings, Match History, or end screens.\n- Penalties include forced renames and restrictions for repeat offenders.\n\n### Console Only - Esports\n- **Esports Hub**: Added with VCT overview.\n- **International League Stage 2**: Kicks off July 12.\n\n## Act 1 Battle Pass\nThe Act 1 Battle Pass is a cosmetic treasure trove:\n- **Perch**: Seasonal color variants (autumn, spring, summer, winter) with cat animations on Shorty, Bulldog, Marshall, Phantom.\n- **Ace**: Sci-fi aesthetic on Sheriff, Judge, Guardian, Ares.\n- **Atlas Command**: Military style on Classic, Spectre, Outlaw, Vandal; includes Atlas Command Baton melee with axe-style animations.\n- **Extras**: Animated sprays, themed gun buddies, lore-based player cards (e.g., Yoru “Retake” card, Deadlock bear charm, Astra cosmic sprays), and 5-year anniversary cards.\n\n## Epilogue Rewards\n- Golden Deadlock Chibi gun buddy\n- Shattered player card\n- 30 Radianite Points\n- Animated player card featuring W jumping into a portal","Explore Valorant Patch 11.0 with new map Corrode, Waylay buffs, and Act 1 Battle Pass.",[104],"Valorant Patch 11.0",{"_id":17,"title":18,"description":19},{"_id":21,"username":22,"appear":23,"profilePicture":24},"valorant-patch-110-corrode-arrives-with-agent-tweaks-and-new-skins","/cdn/public/blogs/f8f219b23e232f3f1e4f3112a823ba86a73e6191.webp","2025-07-10T07:45:56.525Z",{"_id":111,"title":112,"description":113,"keywords":114,"category":117,"author":118,"slug":119,"thumbnail":120,"readingTime":27,"language":28,"createdAt":121},"683b7c59a8c59ad42536f756","Teamfight Tactics Patch 14.5: Reworked Items and a Shifting Meta","Explore TFT Patch 14.5, released May 29, 2025, with a major item overhaul, new artifacts, and balance changes for Cyber City and Revival: Remix Rumble.",[115,116],"TFT Patch 14.5","teamfight tactics",{"_id":38,"title":39,"description":40},{"_id":21,"username":22,"appear":23,"profilePicture":24},"teamfight-tactics-patch-145-reworked-items-and-a-shifting-meta-f5485c8","/cdn/public/blogs/633d2af9cb3ecadbad596bd14589cbaa2686f21e.webp","2025-05-31T22:02:01.989Z",{"_id":123,"title":124,"description":125,"keywords":126,"category":128,"author":129,"slug":130,"thumbnail":131,"readingTime":44,"language":28,"createdAt":132},"683b744fa8c59ad42536ec8d","League of Legends Patch 25.11 Review","Dive into League of Legends Patch 25.11 with champion tweaks, game mode updates, and more. Discover how these changes will reshape your gameplay.",[127],"League of Legends Patch 25.11",{"_id":54,"title":55,"description":56},{"_id":21,"username":22,"appear":23,"profilePicture":24},"league-of-legends-patch-2511-review-837c9f5","/cdn/public/blogs/cdd0cc7a30b813685eb1ea429de5c7815caeba32.webp","2025-05-31T21:27:43.891Z",{"_id":134,"title":135,"description":136,"keywords":137,"category":141,"author":142,"slug":146,"thumbnail":147,"readingTime":96,"createdAt":148,"language":28},"65bee23f426415ed38101460","A Comprehensive League of Legends Climbing Guide","Learn how to climb the ranks in League of Legends, in depth research!",[138,139,140],"League of Legends Climbing","LoL guide","How to Climb",{"_id":54,"title":55,"description":56},{"_id":143,"username":144,"profilePicture":145,"appear":23},"63e7710d867b6e8daf8c715f","Odin","/cdn/public/avatars/odin_2f14e5fd0836d304815ac4daca46dcc4447ec40c.webp","a-comprehensive-league-of-legends-climbing-guide-d081f8d","/cdn/public/blogs/c2829c36add0d89bb2bddf16eb957234e6bb81c3.webp","2025-05-12T12:53:22.653Z",{"_id":150,"title":151,"description":152,"keywords":153,"category":155,"author":159,"slug":160,"thumbnail":161,"readingTime":162,"createdAt":148,"language":28},"654c10c2844aa0b95a5ab370","Elevate Your Game with Our Exclusive 8% Cashback Offer!","Welcome to a gaming experience where your dedication pays off—literally! Our 8% cashback system is here to give you unbeatable value every time you boost or get coached.",[154],"Cashback",{"_id":156,"title":157,"description":158},"6423b967323b9ab12fd1554c","General","General Blog Posts",{"_id":143,"username":144,"profilePicture":145,"appear":23},"elevate-your-game-with-our-exclusive-8-cashback-offer-b4a39c6","/cdn/public/blogs/28b8d452e225fbdf6b1692b34a846796b2240bc2.webp","1",{"_id":164,"title":165,"description":166,"keywords":167,"category":183,"author":184,"slug":185,"thumbnail":186,"readingTime":27,"createdAt":148,"language":28},"653a504ce9189a9e5206a868","Game Developers vs. ELO Boosters: Unveiling the Silent Tug-of-War in Competitive Gaming","Step into the clandestine struggle between game developers and ELO boosters. Explore how this continuous battle influences game integrity, the measures taken to curb boosting, and the persistent evolution of boosting strategies. Join the discussion on how this impacts the gaming experience.",[168,169,170,171,172,173,174,175,176,177,178,179,180,181,182],"Game developers","ELO boosters","Competitive gaming","Fair play","Gaming community","Detection systems","Gaming penalties","Black market","Gaming experience","Player satisfaction","Gaming algorithms","Gaming bans","VPNs in gaming","Gameplay quality","Digital gaming integrity.",{"_id":156,"title":157,"description":158},{"_id":143,"username":144,"profilePicture":145,"appear":23},"game-developers-vs-elo-boosters-unveiling-the-silent-tug-of-war-in-competitive-gaming-98f571f","/cdn/public/blogs/202e9c3f1bd73b6b5feb6df6550c8c14c1115e41.webp",20,229,false,true,null,2,1782588996556]